Trap Tuesday (Duty in Drak’kal): Customs Trap
Customs Trap CR 4 Type magical; Perception DC 28; Disable Device DC 28 Trigger proximity; Reset auto Effect illuminated (as a torch; no save); multiple targets (creatures in a 30-ft.-radius; see...
View ArticleStory Locale (Duty in Drak’kal): Sewers of Drak’kal
The sewers of many cities serve as a de facto underground highway replete with services, hideouts, and in some cases, permanent establishments built over decades or even centuries—this is not the case...
View ArticleSidequest Saturday (Duty in Drak’kal): Lair of the Bard Monkey
Drak’kal’s newly minted tax collectors are called into Antonio Casta’s office with an urgent request (after dealing with Rabblerouser and the Klavekian Mob outside, of course, though some parties may...
View ArticleStatblock Sunday (Duty in Drak’kal): Bard Monkey
This small monkey is dressed in a colorful red fez and coat, but the cloth is smudged with grit and dirt. Tiny, beady red eyes can be seen in the darkness not far behind this primate, though it doesn’t...
View ArticleTrap Tuesday (Duty in Drak’kal): Sewer Gas Trap
Sewer Gas Trap CR 4 Type mechanical; Perception DC 22; Disable Device DC 21 Trigger proximity; Reset auto Effect unprotected flame sources are extinguished (no save); targets gain nauseated...
View ArticleTrap Tuesday (Duty in Drak’kal): Reflection Pool Trap
Reflection Pool Trap CR 4 Type magical; Perception DC 22; Disable Device DC 21 Trigger proximity; Reset none Effect target becomes fascinated with his own reflection (target spends 5 hours working...
View ArticleTrap Tuesday (Duty in Drak’kal): Drone Trap
Drone Trap CR 5 Type magical; Perception DC 29; Disable Device DC 29 Trigger proximity; Reset none Effect 1d3 Con damage plus 1 bleed damage (DC 16 Fortitude negates) Hidden in the backways and...
View ArticleStrange Salve: Potion Parasite Trap
Potion Parasite Trap CR 6 Type mechanical; Perception DC 27; Disable Device DC 22 Trigger touch; Reset automatic Effect all effects from magical potions are negated by the potion parasites with a...
View ArticleStrange Salve: Mohkba River
If Mohkba is the heart of the Klavek Kingdom, its river is most assuredly the major artery, serving as the realm’s most important trade route by bringing goods and people from all over Aventyr. All but...
View ArticleStrange Salve: Needle Swarm Trap
Needle Swarm Trap CR 6 Type magical; Perception DC 30; Disable Device DC 30 Trigger proximity; Reset automatic* Effect 3d6 piercing damage, dazed, and 1d3 bleed damage (DC 17 Will save negates...
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