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Trap Tuesday (Duty in Drak’kal): Customs Trap

Customs Trap     CR 4 Type magical; Perception DC 28; Disable Device DC 28 Trigger proximity; Reset auto Effect illuminated (as a torch; no save); multiple targets (creatures in a 30-ft.-radius; see...

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Story Locale (Duty in Drak’kal): Sewers of Drak’kal

The sewers of many cities serve as a de facto underground highway replete with services, hideouts, and in some cases, permanent establishments built over decades or even centuries—this is not the case...

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Sidequest Saturday (Duty in Drak’kal): Lair of the Bard Monkey

Drak’kal’s newly minted tax collectors are called into Antonio Casta’s office with an urgent request (after dealing with Rabblerouser and the Klavekian Mob outside, of course, though some parties may...

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Statblock Sunday (Duty in Drak’kal): Bard Monkey

This small monkey is dressed in a colorful red fez and coat, but the cloth is smudged with grit and dirt. Tiny, beady red eyes can be seen in the darkness not far behind this primate, though it doesn’t...

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Trap Tuesday (Duty in Drak’kal): Sewer Gas Trap

Sewer Gas Trap     CR 4 Type mechanical; Perception DC 22; Disable Device DC 21 Trigger proximity; Reset auto Effect unprotected flame sources are extinguished (no save); targets gain nauseated...

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Trap Tuesday (Duty in Drak’kal): Reflection Pool Trap

Reflection Pool Trap     CR 4 Type magical; Perception DC 22; Disable Device DC 21 Trigger proximity; Reset none Effect target becomes fascinated with his own reflection (target spends 5 hours working...

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Trap Tuesday (Duty in Drak’kal): Drone Trap

Drone Trap     CR 5 Type magical; Perception DC 29; Disable Device DC 29 Trigger proximity; Reset none Effect 1d3 Con damage plus 1 bleed damage (DC 16 Fortitude negates) Hidden in the backways and...

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Strange Salve: Potion Parasite Trap

Potion Parasite Trap     CR 6 Type mechanical; Perception DC 27; Disable Device DC 22 Trigger touch; Reset automatic Effect all effects from magical potions are negated by the potion parasites with a...

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Strange Salve: Mohkba River

If Mohkba is the heart of the Klavek Kingdom, its river is most assuredly the major artery, serving as the realm’s most important trade route by bringing goods and people from all over Aventyr. All but...

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Strange Salve: Needle Swarm Trap

Needle Swarm Trap     CR 6 Type magical; Perception DC 30; Disable Device DC 30 Trigger proximity; Reset automatic* Effect 3d6 piercing damage, dazed, and 1d3 bleed damage (DC 17 Will save negates...

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